Sartar

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The Kingdom of Sartar is made up of twenty-four Orlanthi tribes, descendants of settlers who moved from the south to seek old-time Orlanthi worship. The tribes were united in 1492 by the great Hero Sartar. The royal house of Sartar coordinated the tribes for a century, resisting Lunar expansion the entire time. In 1602, the capital, Boldhome, fell to assault. Until 1625, the kingdom was under Lunar Occupation.

In 1625, in the event called the Dragonrise, a True Dragon destroyed the Lunar Provincial Army and Sartar was freed.

Sartar Rumors

Heortlings

The Heortlings are the majority of the inhabitants of Sartar and Heortland, as well as Pavis County in Prax. They are an Orlanthi culture with the clan, led by a chief, the basic unit of social organization. Clans group together into tribes; tribes, in turn, may form confederations such as the Kingdom of Sartar or the Volsaxi Confederation.

Heortlings are a largely rural and pastoral people; even city folk are familiar with farming and herding. They are independent and proud. Honor is vital to them, and they are notoriously violent when provoked. All Heortlings, male and female, know how to fight with weapons and with fists. All men and many women know how to fight in a shield wall as part of the local militia.

Heortlings are oliveskinned, with brown, black, or reddish hair. Their eyes are typically green, brown, grey, or orange. Men and women typically grow their hair long; men usually grow beards and mustaches, and women often have elaborately braided hair. The Heortlings worship Orlanth and Ernalda, and initiate themselves into adulthood with rites founded by King Heort before Time began. They tattoo themselves with the markings of their gods, clan, and other symbols.

The Heortlings speak a language related to Esrolian. Few Heortlings can read; the cult of Lhankor Mhy holds a monopoly over professional scholars.

Sample Female Heortling Names: Beneva, Berra, Dorasa, Esrolvula, Ivarne, Jareen, Kallyr, Leika, Onelisen, Yanioth.

Sample Male Heortling Names: Andrin, Argrath, Broyan, Farnan, Garandangian, Harmast, Jarang, Saronil, Tarkalor, Venharl.

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The Colymar Tribe

Chief Colymar led the Black Spear Clan into Dragon Pass around 1315 when Belintar split the Hendriking tribe in civil war. He settled his people in the Nymie Vale and founded a town and several hamlets. He was the first to settle Dragon Pass after the Dragonkill and when word of his success got out, a multitude sought to follow in his path.

The First Wave came into Dragon Pass about 1325. The clans that came at this stage were generally small. Often they were no more than a single ragged bloodline seeking any refuge, fast. Others were disgruntled half-clans, who had gone off without official sanction. Some departed without even the ceremonial forging of a new clan ring. Some were gangs of desperadoes, murderers, and freebooters.

Around 1325, the settlement of Clearwine was burned by these raiders. Chief Colymar called the clan together, and together they entered and cleared all malignance out of the ancient hill fort that loomed over the valley. They took it as their home, and called it Brondagal. Now everyone calls it Clearwine Fort.

The Colymar clan flourished and grew strong. They did not balk at adopting newcomers who were fleeing from the south.

After Colymar died in 1335 the clan decided to create a tribe. The clan was already too large and unwieldy, but instead of just splitting into two clans, they split into five.

The Orlmarth and Konthasos clans were led by descendants of Colymar and his wife.

The Ernaldor clan was named after the earth goddess, since her temple was there. The Arnoring and Zethnoring clans were not led by descendants of Colymar and Hareva, but were formed from loyal thanes of the Colymar clan.

This initial five-clan tribe was among the most powerful in the region. It grew quickly, when refugees filled up the population.

The Ernaldori Clan

“The Sacred Clan”
Blessed by the Goddess, the Ernaldor are the most populous clan of the tribe and the richest in harvest and trade. The royal clan once held these lands, the first clan chief being the son of Colymar. But that bloodline is now extinct, and has been for years. The clan traditionally dominates the Clearwine Earth Temple, located at Clearwine Fort and most priestesses come from the clan.

Significant Places

Alda-Chur

The second-largest city in Sartar, Alda-Chur is a bustling, crowded, wealthy trade center of some 3,500 inhabitants. It dominates a key part of the main trade route linking the Lunar Empire with Sartar, Prax, and the cities and seaports of the Holy Country. In 1611, Harvar Ironfist of the Vantaros tribe established himself as the ruler of Alda-Chur with the aid of his Yelmalio cult. He ruled until 1625, when he was killed in the Dragonrise. Argrath liberated the city in 1627 and it became a part of his kingdom.

Boldhome

The capital of Sartar, this city is built high above the plains in a split valley amid peaks sacred to Orlanth and his pantheon. The founder, Sartar, built it to fulfill an ancient challenge and prophecy. For a century, the Flame of Sartar burned bright in Boldhome and the city served as the political and religious center of the kingdom and an important center of trade and learning.

In 1602, Boldhome was occupied by Lunar troops, and the Flame of Sartar extinguished. In 1625, Kallyr Starbrow liberated Boldhome.

Duck Point

This small city was built by King Sartar to forge stronger bonds with the beasts and the other strange peoples along the River. The wood and stone buildings familiar to other Sartarite cities intermingle with the woven wattleand- daub buildings of the ducks, often in surprising combinations. Duck Point is the way-station between the ducks and the rest of Sartar and an important transit point for all river traffic between Sartar and the Holy Country.

Dwarf Mine

One of the friendliest dwarf leaders in the world lives here, a practitioner of Openhandism and Individualism. He has been known to give out gifts or offer rentals for unusual prices, and some of his rentals are for extraordinary mercenaries, like the Cannon Cult.

Holy Country

Also called Kethaela, this confederation of five ancient kingdoms (Caladraland, Esrolia, God Forgot, Heortland, and the Shadow Plateau) enjoyed three centuries of prosperous rule by the God-King Belintar. However, that peace was shattered in 1616 when Western Barbarians invaded Esrolia, Wolf Pirates destroyed the Holy Country navy, and the mortal host of Belintar died and could not be replaced. The Holy Country was invaded by the Lunar Empire in 1619, and is wracked by civil war and ravaged by Wolf Pirates.

Jonstown

This small city is an important marketplace for the tribes of Sartar. The city boasts the famed Jonstown Library, founded by King Sartar’s son Eonistaran the Sage. Only slightly less famous is the House of Peace, a temple of Chalana Arroy.

Kero Fin

This incredible peak towers 7.5 miles into the air and is visible from hundreds of miles around. It appears like a needle rising upward, out of sight into the Sky. The most important of the Great Sacred Peaks of the Orlanthi, Kero Fin is usually cloaked in thick clouds, as befits the mother of Orlanth. A sacred cave high on the mountain marks the site where Orlanth and his brother Yinkin were born. About its base live the Tarsh Exiles, rebels resisting the Lunar occupation of Tarsh, where they control the local temple of Maran Gor, the Earth Shaker.

Sartar

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